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Tank vs robot
Tank vs robot











tank vs robot

“Commanders will be able to view a target through vehicle sensor packages, or if there is an aided target recognition technology or some kind of AI to spot targets, they might see battlespace target icons pop up on the map indicating the location of that target,” Perelman said.ĪI-oriented autonomous platforms can greatly shorten sensor-to-shooter time and enable war commanders to quickly respond to, and attack, fast emerging moving targets or incoming enemy fire. It will deal with threats in concert with human teammates that are completely different than the way we do things today,” Perelman said.īringing this kind of manned-unmanned teaming to fruition introduces new strategic and tactical nuances to combat, enabling commanders a wider sphere of options. 9.6K 653K views 11 months ago Hello everyone and welcome back to my Brick Break channel.

tank vs robot

It might be faster and it might be more efficient at processing certain kinds of data. “You have an AI system that is not better than a human but different than a human. Fog impairs the tank's vision.For instance, a forward operating robotic “wingman” vehicle could identify a target that might otherwise escape detection, and instantly analyze the data in relation to terrain, navigational details, previous missions in the area or a database of known threats. Weather conditions, announced at the start of each level, can be clear, rain, snow, or fog. Combat can take place at any time of day or night (displayed on-screen), which adds challenge in tracking enemy combatants by radar alone. Enough damage eventually destroys a tank. The game ends when all of a player's tanks are destroyed.Īs the player's tank is damaged, firepower and/or visual display capabilities are irreparably worsened. Defeating an enemy squadron adds a reserve tank to the initial three, to a maximum of 12. The enemy is organized into squadrons of 12 tanks each. The player remotely controls a robot tank in 2019, using radar to find and destroy enemy robot tanks intent on reaching downtown Santa Clara, California, United States. Robot Tank adds different systems which can individually be damaged-instead of the vehicle always exploding upon being shot-and weather effects. It is similar in design to Atari, Inc.'s Battlezone tank combat arcade video game and more so to its 2600 port. Robot Tank is a first-person shoot 'em up' written by Alan Miller for the Atari 2600 and published by Activision in 1983.













Tank vs robot